![]() Its better manipulating it by hudlayout.res because we can focus our editing in xhair ,with the main improvement of taking many coding variables,improving the flexibility when its the hour of developing,the main problem for using xhair fonts developed with hudlayout.res was to get centered position,users were used to use "ypos,xpos,zpos" variables to get it the most centered possible but getting it centered it depends on much factors as resolutions,pixels quantity.etc,the last year a hl2dm player named k3z discovered how to do it.OK,lets see the steps.Ä¡) Edit clientscheme.res with text editor ,located at X:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\custom\my_custom_stuff\resource, *Anyway, i think outline is more useful if you use White colors for crosshair,as using others colors blending can be fixed by switching off "additive" "0" in clientscheme.res ,with the CON of removing a bit of bright on the crosshair.įor getting Black borders in your crosshair( outlining),you will need to call a function that add this to your crosshair font in clientscheme.res( outline "1"),finally you will need to add a element in HUdlayout.res specifying our same crosshair font used in Clientscheme.res, Outline is the second color over the crosshair normally black its used by players for avoiding the crosshair to blend or fade in bright maps,textures. Save As<,recommending to set a picture with a white/black background color over the graphic object to represent. Open it a new window will show up,where you can edit with freedom in the selected area the font. The default crosshair glyph is labeled at "Q" Open Halflife2.ttf with a font editor.The Editor should show you the list of glyphs that represent each character in-game. Font Editor,High-logic provides great professional tools for Font management and editing,I find it very suitable tool for editing Source games fonts.Original Halflife2.ttf,you can get one from:Äownloading it (Outdated Font circa 2004,but usable)Ä®xtracting it from hl2mp_pak_dir.vpk with GCFscape tool.*You can disable the side bars beetwen the main crosshairs with the command hud_quickinfo 0 if you think more comfortable. *I personally recomend green one as its the most rare color found in regular maps so in the most of the times will overpass the walls colors from the game. Outline:is the second color which is over the crosshair,normally is black and it gives you the advantage to see in bright zones,you can enable or disable by your own likes.There are 2 ways that i know to make outline works "Clientscheme.res" and "HUDlayout.res".Ĭolor:is determided by a code RGB(red,green,blue),for example | White:(255 255 255)=white 255 (transparency mask) this is how it works.Its important to get a good color on crosshair because it will retain your focus ,feel free to experiment with colors to choose the one who adapts better to your eye-sight. ttf( Truetype Font),the file Halflife2.ttf has the default crosshair that we can edit with any personal font editor,and thats the one i used for my job. HL2DM crosshairs works by a Font called on his format. One of the main elements of competitive FPS gameplay is crosshair.Crosshair is the game pointer which indicates where are you gonna to shoot.There are many types of crosshairs,a good one for your personal preference can improve your enemy focusing,targetting and visualization resulting on a better average accuracy.Here i will post some crosshairs so users can choose an appropiate one and ensure his performance in game.
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